Week 3
- mongam9
- Oct 25, 2015
- 1 min read
Game production.
We enterd the third week of the film room project. With the first main asset done in week one and two, during week 3 I was able to begin modelling and texturing the second main asset (three lockers).

The problem with the textures for the lockers was getting all the different stickers to look rough and natural. To do this I was able to make simple planes for the stickers that stuck. I made different UVs for each separate object within the asset. Looking back now I would been able to create all the textures onto one texture sheet and save textures space, however due to the schedual I had to carry on with the progress and leaving the UV layouts as they are.



[Add textured UVs]

During this week we also had a lecture on lighting in a 3d space.
Visual Design.
This week we got an introduction to bitmap2material, a simple tool that allows the user to import any bitmap image and creat a 3D material for Unreal engine. The tool brings out details from the image import and amplifies the image to normal maps, metal maps, ambient occlusion etc...
during this week i only practiced with the tool, i didnt actuall creat the maps that i would use for the later stage of the project.
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