Week 2
Pistol
With the pistol done last week and all concepts completed during the weekend, i was able to begin unwrapping my pistol.
With the gun unwrapped I was able to begin creating the normal map for the pistol. Creating the normals i was able to simply high poly there ares of the areas of the gun i wanted extra detail. For example the guard on top of the gun.
The reason i chose to make the low poly first instead of the highpoly, was to be able to save time and create a quick-ish normal map to be able to learn Quixel along side the project.
With the normal map done and material IDs done. I was able to move on and begin to learn Quixel using the following tutorial:
https://www.youtube.com/watch?v=rPnZm8zzs2M
After a while I was able to get the first result for the pistol texture.
By mid week I had the pistol fully textured, however after some feedback from various people, the red did not go with the gun and game it a dangerous feel. Therefore i went back into Quixel and started playing around the colour till I was happy that white was the colour of chose as it symbolised the purity of a medic
With the pistol at a level I was happy with I was able to begin modelling the shotgun.
I began by strip modelling the shot gun from the concept art. after a while i had a solid base in which i was able to begin changing up.
After a while I was able to get the first iteration done. With the Overall shape done i was able to begin adding details. We a few talks with people, they said the barrel wasn't sci-fi enough therefore i decided to change the shape of the barrel.
I also able to get various models done on how the gun changes with the pistol in.
With the low poly completed i was able t oadd a new scope that matched the design with or without the pistol fusion. I was also able to set up a light room to be able to capture deeper and richer clay renders.