Week 28
We are now back from holiday and with this continued on with engine work, I began by creating two different volume boxes, one for the overall scene, this volume box was designed to have an eerie and moody feeling.
The second volume box was designed to create the same eerie moody feeling but on a much larger scale by turning everything in scene green. this box was placed in 'witch terratroy'.
I received some major assets from the other artist on the team therefore i was able to move on with some unreal engine 4 work. i started at the beginning of the level aligning every asset as appriote. mainly using the rocks to create a cave like affect, and managing where the various grass are placed. I also had the trees. so these where placed around. below is the final screen shot of the beginning part.