Week 27
This was the last week of the holidays, therefore I just finished the assets i had planed from the week before.
Assets done this week:
static Grass
Foliage Grass
Dynamic Grass
Outside Flower pot
Skull
I had to make the foliage grass still dynamic but not contain as much tris due to the frame rate of the level there fore i used simple planes.
The dynamic grass was first made from the static grass, however due to the tri count the frame rate of the level dropped therefore i made the dynamic grass from the foliage grass that was already made and designed to minimize the jump of the frame rate. The dynamic grass was different to others as it included a world position offset settings in the material to add the illusion it is being affected by wind.
This is the toturial i used for both foliage and dynamic grass: https://www.youtube.com/watch?v=TttBtQSMOp0