Week 5
- mongam9
- Nov 8, 2015
- 1 min read
Game production.
With all the assets modeled, unwrapped and textured I was able to begin importing assets into engine and experimenting with roughness, ambient occlusion and normal maps. Around mid week I was able to begin applying the maps in the material on unreal 4.




Critical studies
To import assets in the team scene.
Continue to practice painting and drawing trying to implicate composition techniques learnt in the visual design lecture.
Some visual Design practise.

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