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Week 5

  • mongam9
  • Nov 8, 2015
  • 1 min read

Game production.

With all the assets modeled, unwrapped and textured I was able to begin importing assets into engine and experimenting with roughness, ambient occlusion and normal maps. Around mid week I was able to begin applying the maps in the material on unreal 4.

Critical studies

  • To import assets in the team scene.

  • Continue to practice painting and drawing trying to implicate composition techniques learnt in the visual design lecture.

Some visual Design practise.


 
 
 

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