Week 19-!!Deadline Week!!
- mongam9
- Feb 7, 2016
- 1 min read
Week 19 was deadline week. During Monday of that week I realised I greatly misssed judged my time mangement, this came as I was still working on the high poly on the monday. By Wednesday I had a strong high poly which I was happy with.



However that left me a day and half to complete me full character which ment taking the 7million tri Z brush model and create a 15,000 tri low poly version which still carried all the detials of the high poly.
By Thursday night I manged to create a low poly version, however this left me 4 hours of the friday morning to texture my character and learn a new programme (Subtance painter).



I manged to get the texturing done in time of the firday morning (Due to a very early Start), during textuing stages I cut a lot of corners to at least get a complete model. However I was rather pleased at how the baking turned out.
[Add Texture Sheets]
Project over view
Postives: I felt the early stages of the project held strong work e.g. the concepts and the High poly Z brush Model.
Negatives: Due to the lack of experiance of the new programme (Z Brush) I felt too much time was spent expermenting with the diffrent tools and various ways of getting the result I wanted. This lead to a very poor final product which the brief asked for.
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