Week 18
- mongam9
- Jan 31, 2016
- 1 min read
This week was practically the same as the last, it included a lot of back and fourth experimenting in z brush, however I was able to come up with a decent body at the end of the week. With the armour on the body I used a combination of Z brush and 3ds max to create them. For example the thigh armour I would use a layer mask and the using the extract tool which would create a separate subtool in which I can export it to 3Ds max simply using the GOZ tool.



Above is the progress I had by the end of the week.
During this week I picked the first concept to developed further as a final concept.
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