Week 20- Off The Map
- mongam9
- Feb 14, 2016
- 1 min read
Our final part of the year begins, with that a 10 week project was given to us. Game City joins with The British Library every year and holds a competition that involves students around the UK to create a small level or game. This year Game city set the theme of Shakespeare.
http://gamecity.org/off-the-map/
We split into groups and allocated ourself with roles to begin our projects. My group was as followed;
Mugisha Monga- Group leader And Engine artist, Asset Creator and Technical Artist.
Ellie Apperley- Group Leader, Asset Creator And Concept Artist.
Dan Bradshaw- Character Artist.
Harry Taylor- Asset Creator.
Lawrence Ojiji- Asset Creator.
We had to choose between three of Shakespeare's most famous plays to base our level/game around;
Macbeth
Midsummer’s Night Dream
The Tempest
Our team got things started quickly and chose to go with a nice level to create an enticing trailer with based around Macbeth.
Here is our team Blog: http://p14157673.wix.com/team-battlestar-blog
MoodBoards.
We began as a group collecting various reference and collected them in a form of a mood board.
We based different mood boards on different themes.
With the moodboards done we able to create a quick sketch during our group discussion of the overall flow of the map, I was then able to create a PSD of the flow of the map including a blueprint of our benchmark area of the level.
After the idea of the level was discussed in length and everyone in the group had a solid idea of where the level is going I was able to begin doing the white box for the level.

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