Week 24
- mongam9
- Mar 13, 2016
- 1 min read
This week was carrying on with the hallway benchmark. With the candles sorted last week I was able to import more assets and include the candle particle effect to the appropriate assets.
Below you are able to see the groups benchmark level, it was not perfect and things where going to get changed around after time. This is what we presented during this weeks marked presentation.











I felt the presentation went very well especially on the presenting side of stuff. A lot better than the unmarked presentation based on the fact that we where marked this added a lot more pressure which produced a lot of good work.
The main issues brought up in the presentations feedback was the lighting in the room was a bit flat and needed a lot more depths, the floor was another thing pointed as an issues including the plaque texture and lack of door. For next week I will have to learn how to create dynamic lighting in unreal engine 4.
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