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Week 22

  • mongam9
  • Feb 28, 2016
  • 2 min read

This week was practically the same as the last week, we carried on creating our various assets for the hallway. With the overall ascetics of the room done last week with the roof, wall and floor assets and textures, I was able to begin making small assets around the room including learning lighting.

https://www.youtube.com/watch?v=yQWrdE7EqC0

The flooring and roof I was able to make using simple planes BSP boxes and just applied the material on them below you can see the material. you are also able to see the material used for the walls

The walls where a bit more of a complex shape therefore I just modelled them. Below you are able to see the wire frame and shaded render.

However this week we also had another presentation however this was more of a pitch format like a dragons den set. We included our mood boards mainly focusing on what mood we would like to portray, swiftly moving on and concentrate majority of the presentation on the white box of the level, taking the the lectures (people we where pitching to) through the level with one by one images of the level in first person, this really allowed us to talk in length to talk about the scale of the level and gameplay functions. we closed the presentation with our schedule and everyone's individual roles.

We mainly got good feedback however the was a worrying among the lectures if we where able to pull this kind of scale with the man power and time we had. With another anylise of the scheduale we where able to convey the time set for each part of the level and a mutula level of understanding came to be with the lectures and my team. with this we moved forward.


 
 
 

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